Wednesday, April 15, 2009

ensidia







ensidia

This is a amazing news about
Top guilds Nihilum and SK Gaming declared their official guild name to be Ensidia.


ensidia

Top guilds Nihilum and SK Gaming joined forces under the name TwentyFifthNovember to demolish Wrath of the Lich King's content in a surprisingly short amount of time. Well, Nov. 25 is now here, and they have declared their official guild name to be Ensidia.

The first post on their new Web site, which will be updated to contain a guild web portal within the week, voices concern that WoW has become too easy.

Indeed Blizzard said the initial content will be easy. But how easy should it be? We need to ask ourselves if this is the route we want WoW to take. Everyone in the community owes it to themselves and Blizzard to put this game to the test and ask the right questions. Only then can we help them elevate the MMORPG gaming experience to its next level.


You can read the full blog post below. Honestly, I suppose any game would be easy if you had the drive and manpower to complete the content. Regardless, the "easy" level of WotLK has been a topic of debate since its release, and I'm sure will continue to be discussed as people try out the new end-game content.

Today we are proud to declare our official guild name to be Ensidia.

Ensidia is a joint effort by members of two of the top guilds in World of Warcraft, with the support and endorsement of a private entity based in Dubai, United Arab Emirates. Our guilds have made being at the forefront of PVE progression our modus operandi since the first installment of this game and, as Ensidia, we will continue to do so.

In addition, within the week, we will launch a guild web portal that will:

  • Be the hub for our guild members and likeminded folk.
  • Provide for the sizable hardcore/moderate population in our community.
  • Evolve to fit the complex tastes and needs of the WoW community in general.

Check back here over the next few days.

They said that on the 13th of November our definition of epic will be shattered.

True. On the 15th of November it lay at our feet, broken.

Malygos the Spellweaver, guardian of magic in all Azeroth, said to possess power rivaling that of a demigod, was taken down in gear obtained at level 70. Sartharion and Naxx were cleared with a group of 20 people at its first half - the type of thing that would happen when guilds did Onyxia for kicks, back in vanilla.

If this trend persists it could be the Fail of the Lich King.

We are going head to head with Arthas. We all know the lore and we all know how epic this is, how epic this should be. And yet something doesn’t sit right with the fact that any guild dedicating enough time could clear launch content within a few weeks to a month. You don’t have to be ‘hardcore’ to realize this is bad.

I think we need to get the word “casual” out of this conversation. You could raid for one night a week and if you had good players, you could get most of the way through BC content.
What we are really talking about here is that Blizzard may be tuning the game to the BAD players. You know the people who stand in the fire? Hardcore raiders may be a minority, but (hopefully) BAD players are a minority too - and aiming the game at them hurts the majority of players far more than catering to the Hardcore.
The joy of this game comes in overcoming challenges with friends. Some of my best memories are of the first few times we tried doing heroics - we wiped a lot but had HEAPS of fun. I have very few good memories of flying through Kara in 1hr - it was just………..meh.
There needs to be a wide range of difficulties with the content in the game and that means that BAD players will not get to see some of it and I am comfortable with that.
Casual players need to be encouraged and be given the ability to attempt harder content (10 man versions of the 25man raids really helps with this), but BAD players should not be able to beat Sunwell. If they can, then the game is going to go downhill fast.

Rarebeast of Equilibrium (Spirestone-US)

We could speculate that perhaps the Achievement System is the true hardcore element in the game while the bosses themselves remain fairly manageable. If so then the gravity of defeating any of these towering figures in Warcraft lore will be greatly diminished. You’d think that in an RPG this would matter. What we’re ending up with is fundamentally a step above an arcade game.

Both casual and hardcore alike need to be concerned if the game is being dumbed-down. We’ve already seen how the change to down-ranking will reduce the skill cap in PvP. It is a gamer’s nature to revel in challenge and we dare anyone to say otherwise. Do not forget there are countless skilled and dedicated guilds out there with a semi-hardcore to moderate raiding schedule that, like us, raid for the sense of achievement. Experience the music and the beautiful design all you want but the fact of the matter is content is what has kept you all coming back since 2004.

Indeed Blizzard said the initial content will be easy. But how easy should it be? We need to ask ourselves if this is the route we want WoW to take. Everyone in the community owes it to themselves and Blizzard to put this game to the test and ask the right questions. Only then can we help them elevate the MMORPG gaming experience to its next level.

Much has been said so far but we hold off judgment till 3.1